ONE MORE ROUND. NO SCREEN. YOUR AFTERNOON BACK.
Thoson Clash™
Thoson Clash™
I bought it expecting a ten minute novelty. The first round ended with both of them yelling on the rug because Milo got the last yellow block and his tail was suddenly twice as long. They played until dinner and I never refereed once, which has never happened in this house.
BUNDLE & SAVE
Couldn't load pickup availability
Thoson Clash™
Shipped FREE via Air between - and -
What's included?
What's included?
WHAT'S INCLUDED
🐍 2 Remote Control Snakes (yellow and green). Each one drives, turns, and grows on its own
🎮 2 Remotes. One for each player, so a duel starts the second the box opens
🧲 16 Magnetic Blocks. The food. Every block a snake swallows locks onto the tail and makes it longer
🔌 2 USB Charging Cables. Plug in after dinner, ready by morning
💡 Lights and Sound Effects. The head glows and reacts while the chase is on
⚠️ Ages 6 and Up. Contains small parts and magnets (choking hazard). Swallowed magnets can cause serious internal injury, so keep away from younger children and supervise play

Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Eat a block. Watch the tail grow.
Two players at once, no turns
Charges by USB, ready by morning
Featured on
Every Block Makes It Longer. Every Round Makes It Harder.
Clash puts two remote control snakes on your floor with sixteen magnetic blocks scattered between them. Your kids drive, hunt, and swipe pieces before the other one gets there. Both of them play at the same time, on the same floor, racing for the same blocks. There are no turns to enforce, no timer running on your phone, and nothing for you to referee from the kitchen.
One Toy, Two Kids, and the Same Old Argument
You know the routine. One controller, two children, and a five minute timer on your phone that you end up policing all afternoon. The one who is waiting hovers behind the other one, says it is not fair, and eventually just grabs. Clash skips the negotiation entirely. Both of them are driving at once, chasing the same pieces, and the loudest thing in the room is a standoff over a yellow block that ends the second somebody eats it.
The Game From Your Old Phone, Now on the Rug
You played this on a green screen with a keypad, one block at a time, trying not to run into your own tail. Your kids get the same idea in their hands. The snake hunts a block, swallows it, and gets visibly longer and harder to steer. The difference is they are on the floor with a sibling instead of hunched over a phone, and you can hear the whole thing from the kitchen.
The Kind of Loud You Actually Want
There is a difference between the noise of a tablet in the next room and the noise of two kids on the floor arguing over a yellow block. One of them you tune out. The other one you find yourself walking toward, because something is happening and you want to see it. Clash makes the second kind. It gets competitive, it gets loud, and it ends with both of them asking for one more round. We are not anti-screen. We are just for the version of the afternoon you can hear from the kitchen.
One Set, Four Ways to Play
Two snakes and sixteen blocks turn into more games than you would expect, which is what keeps a toy out of the closet. Your kids will invent half of these on their own by the second afternoon.
Why Parents Can't Stop Recommending Thoson Clash
Watch a Rainy Saturday Turn Into a Living Room Tournament
The Gift That Gets Opened and Played in the Same Minute
Most birthday gifts need batteries nobody brought, assembly nobody wants to do at a party table, or an adult reading rules out loud while the kids lose interest. This one explains itself the first time a snake swallows a block. It also solves the sibling problem before it starts, because there are two of everything in the box. If the child you are buying for has a brother or a sister, this is the one that does not end in a fight on the living room floor.
Two-Player vs. One Remote and a Timer: The Obvious Choice
See why parents choose a two-player duel over one remote control toy and a turn timer.
|   | Thoson Clash |
|
|---|---|---|
| 🎮 Two Remotes in the Box | ||
| 🧲 Tail Grows With Every Block | ||
| 🔌 Rechargeable, No AA Batteries | ||
| 👀 Screen-Free Head-to-Head Play | ||
| 💡 Lights and Sound Effects | ||
| 🛋️ Blocks Snap On Instead of Rolling Away | ||
| 🎁 Ready to Play Out of the Box |
Questions Parents Ask
Can two kids really play at the same time?
Can two kids really play at the same time?
Yes, and it is the reason the set exists. Both children drive their own snake and chase the same blocks at the same time, so there is no timer to enforce, no taking turns, and nobody stuck on the couch watching their sibling have the fun.
How many blocks does it come with?
How many blocks does it come with?
Sixteen magnetic blocks, eight per snake. They scatter across the floor at the start of a round and every one your snake swallows snaps onto the tail. A full run leaves your child steering a very long and very clumsy snake, which is exactly the challenge.
Do I need to buy batteries?
Do I need to buy batteries?
No. Both snakes charge over USB with the cables included. Plug them in when a round ends and they are ready for the next one. Nothing to unscrew, and no drawer full of AA batteries to keep stocked for the day it dies mid-game.
What happens when blocks fall off the tail?
What happens when blocks fall off the tail?
Nothing bad. The blocks hold on with magnets, so a tail that clips a chair leg drops pieces instead of snapping. Your child drives back over them and the snake picks them up again. Losing your tail and rebuilding it is part of how the game swings.
Is it safe for my child?
Is it safe for my child?
It is built for ages six and up. The blocks are small and magnetic, which makes them a choking hazard, and swallowed magnets can cause serious internal injury. Keep the set away from younger siblings and stay nearby while they play.



