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ONE MORE ROUND. NO SCREEN. YOUR AFTERNOON BACK.

Thoson Clash™

Thoson Clash™

 4.8 | 4777 Reviews

I bought it expecting a ten minute novelty. The first round ended with both of them yelling on the rug because Milo got the last yellow block and his tail was suddenly twice as long. They played until dinner and I never refereed once, which has never happened in this house.

- Kendra V.
Regular price $59.00 USD
Regular price $59.00 USD Sale price $99.00 USD
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2-Player Set
Screen-Free Play

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Thoson Clash™

Thoson Clash™

Regular price $59.00
Regular price $59.00 Sale price $99.00
SAVE 40% Sold out
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  • psychology The Tail Grows With Every Block
  • emoji_events No Turns, No Timer, No Referee
  • devices_off Rechargeable, No Batteries to Hunt For
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What's included?

WHAT'S INCLUDED

🐍 2 Remote Control Snakes (yellow and green). Each one drives, turns, and grows on its own
🎮 2 Remotes. One for each player, so a duel starts the second the box opens
🧲 16 Magnetic Blocks. The food. Every block a snake swallows locks onto the tail and makes it longer
🔌 2 USB Charging Cables. Plug in after dinner, ready by morning
💡 Lights and Sound Effects. The head glows and reacts while the chase is on
⚠️ Ages 6 and Up. Contains small parts and magnets (choking hazard). Swallowed magnets can cause serious internal injury, so keep away from younger children and supervise play

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Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

Eat a block. Watch the tail grow.

Two players at once, no turns

Charges by USB, ready by morning

 
 

Featured on

Every Block Makes It Longer. Every Round Makes It Harder.

Clash puts two remote control snakes on your floor with sixteen magnetic blocks scattered between them. Your kids drive, hunt, and swipe pieces before the other one gets there. Both of them play at the same time, on the same floor, racing for the same blocks. There are no turns to enforce, no timer running on your phone, and nothing for you to referee from the kitchen.

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The Winner Gets Punished

Here is the twist that turns it into a real game. Every block a snake eats snaps onto its tail, so whoever is ahead is also dragging the longest and clumsiest snake on the floor. The kid who is behind always has a way back in, which is why the rounds keep going.

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You Stop Being the Referee

One toy and two kids usually ends in a timer and a negotiation you have to enforce. Here they each grab a controller and go. The only thing left to argue about is who reached the block first, and that argument is the game instead of a problem landing on you.

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Big Kid and Little Kid, Same Round

The set is graded for six and up, and that grading does not bend. What surprises parents is that a younger sibling can still drive a snake in the same round as an older brother or sister, with an adult sitting close while the blocks are out.

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Nothing to Build, Nothing to Lose

Open the box and play. No assembly at a party table, no rulebook read out loud while the kids drift off, and when a tail clips a chair leg the blocks pop off in plain sight instead of rolling under the couch for good.

No assembly, no rulebook, no setup. Three steps your kids work out before you finish reading this.

  • 1. Charge and Scatter

    Plug both snakes in, then spread the magnetic blocks across the floor. A rug, a hallway, or a cleared living room all work.

  • 2. Hunt the Blocks

    Each player drives their snake at the blocks. Whoever reaches one first swallows it, and it locks onto their tail.

  • 3. Steer the Longer Snake

    The more you eat, the longer and clumsier you get. The snake still driving clean at the end takes the round.

      One Toy, Two Kids, and the Same Old Argument

      You know the routine. One controller, two children, and a five minute timer on your phone that you end up policing all afternoon. The one who is waiting hovers behind the other one, says it is not fair, and eventually just grabs. Clash skips the negotiation entirely. Both of them are driving at once, chasing the same pieces, and the loudest thing in the room is a standoff over a yellow block that ends the second somebody eats it.

      The Game From Your Old Phone, Now on the Rug

      You played this on a green screen with a keypad, one block at a time, trying not to run into your own tail. Your kids get the same idea in their hands. The snake hunts a block, swallows it, and gets visibly longer and harder to steer. The difference is they are on the floor with a sibling instead of hunched over a phone, and you can hear the whole thing from the kitchen.

      The Kind of Loud You Actually Want

      There is a difference between the noise of a tablet in the next room and the noise of two kids on the floor arguing over a yellow block. One of them you tune out. The other one you find yourself walking toward, because something is happening and you want to see it. Clash makes the second kind. It gets competitive, it gets loud, and it ends with both of them asking for one more round. We are not anti-screen. We are just for the version of the afternoon you can hear from the kitchen.

      One Set, Four Ways to Play

      Two snakes and sixteen blocks turn into more games than you would expect, which is what keeps a toy out of the closet. Your kids will invent half of these on their own by the second afternoon.

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      The Classic Duel

      Both snakes loose at once, every block up for grabs. Longest tail when the floor is clear takes the round.

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      Solo Time Trial

      One child, one snake, all sixteen blocks and a timer. They race their own best run over and over.

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      Build the Course

      Books, shoes and couch cushions become a track. Steering a long tail through a narrow gap is the whole challenge.

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      Parent Versus Kid

      Take the second remote. You will lose, they will love it, and the round lasts about four minutes.

      • My Four Year Old Plays It Too

        It is graded six and up and we respect that, so the blocks only come out while I am in the room. With me sitting right there, my youngest drives one snake and her brother drives the other, and she holds her own a lot better than he likes to admit.

        Nina K., Mom of 2

      • He Got Good, Then He Got Creative

        Three weeks in he stopped chasing blocks at random and started cutting his brother off at the corners. Now they build a course out of books first and run the snakes through it. I did not expect a remote control toy to have a learning curve.

        Gerald T., Dad of 2

      • The Tablet Stayed In the Drawer

        Sunday afternoon, raining, and the usual answer in this house is a screen each in separate rooms. They pushed the coffee table aside instead and ran rounds until it got dark. That afternoon is the entire reason I keep it out where they can reach it.

        Perla S., Mom of 3

         
         

        Watch a Rainy Saturday Turn Into a Living Room Tournament

        • Longer Snake, Harder Round

          The more your child eats, the more snake they have to steer. Being in the lead turns into its own handicap.

        • Both Kids In, All Round

          Nobody sits out and nobody watches a clock. They compete against each other instead of waiting on each other.

        • The Pieces Stay Found

          Magnets hold the tail together, so a knocked-off block lands in plain sight and goes straight back on. Nothing disappears under the couch.

        • Screen-Free, Not Silent

          Lights, sound effects, and two kids on the rug shouting about a yellow block. Quiet was never the goal here.

          The Gift That Gets Opened and Played in the Same Minute

          Most birthday gifts need batteries nobody brought, assembly nobody wants to do at a party table, or an adult reading rules out loud while the kids lose interest. This one explains itself the first time a snake swallows a block. It also solves the sibling problem before it starts, because there are two of everything in the box. If the child you are buying for has a brother or a sister, this is the one that does not end in a fight on the living room floor.

          Two-Player vs. One Remote and a Timer: The Obvious Choice

          See why parents choose a two-player duel over one remote control toy and a turn timer.

            Others
          🎮 Two Remotes in the Box
          🧲 Tail Grows With Every Block
          🔌 Rechargeable, No AA Batteries
          👀 Screen-Free Head-to-Head Play
          💡 Lights and Sound Effects
          🛋️ Blocks Snap On Instead of Rolling Away
          🎁 Ready to Play Out of the Box

          Questions Parents Ask

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          Can two kids really play at the same time?

          Yes, and it is the reason the set exists. Both children drive their own snake and chase the same blocks at the same time, so there is no timer to enforce, no taking turns, and nobody stuck on the couch watching their sibling have the fun.

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          How many blocks does it come with?

          Sixteen magnetic blocks, eight per snake. They scatter across the floor at the start of a round and every one your snake swallows snaps onto the tail. A full run leaves your child steering a very long and very clumsy snake, which is exactly the challenge.

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          Do I need to buy batteries?

          No. Both snakes charge over USB with the cables included. Plug them in when a round ends and they are ready for the next one. Nothing to unscrew, and no drawer full of AA batteries to keep stocked for the day it dies mid-game.

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          What happens when blocks fall off the tail?

          Nothing bad. The blocks hold on with magnets, so a tail that clips a chair leg drops pieces instead of snapping. Your child drives back over them and the snake picks them up again. Losing your tail and rebuilding it is part of how the game swings.

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          Is it safe for my child?

          It is built for ages six and up. The blocks are small and magnetic, which makes them a choking hazard, and swallowed magnets can cause serious internal injury. Keep the set away from younger siblings and stay nearby while they play.